Subway environment - Cryengine 3

This environment was created over a period of one week, using autodesk 3D studio max 2012 for models and basic blockout, adobe photoshop for textures and the cryengine 3 sandbox for ingame placement and material shader creation.

All assets visible are 100% mine, except for the middle two advertisements on the left side (to the right of the starbucks advertisement), and the particle effects, like sparks and fire. I also used the crysis 2 ammo boxes, that are barely visible, so the level is playable, to be able to test material destruction effects and decals.

All maps were created using adobe photoshop, normals and detail AO were generated using nDo2 by quixel.

This scene was made using a piece of crysis 2 concept art as main inspiration and reference, which you can find here: link